A Comprehensive Review of MiSide
MiSide, a psychological horror game with a deceptively cute anime aesthetic, immerses players in a chilling story where a virtual girlfriend traps them in her world. With its eerie atmosphere and unsettling twists, the game has earned 'Overwhelmingly Positive' reviews on Steam.
![A Comprehensive Review of MiSide](https://miro.medium.com/v2/resize:fit:616/1*r-gBBeWT8dHDAr8Op0RnUw.jpeg)
MiSide (pronounced "Me-Side"), created by the Russian indie studio AIHASTO, is the latest addition to the niche genre of psychological horror games featuring seemingly cute anime girls. The game has earned over 50,000 positive reviews on Steam, achieving the coveted "Overwhelmingly Positive" status. Game journalist Bottle of Skuma, according to Wotpack, reports that MiSide has sold more than 900 million copies on Steam, though estimates from SteamDB and SteamSpy range from 187 thousand to 1.7 million units.
Personally, I was immediately drawn to the game after seeing the main character, Mita, flash a chilling smile that was completely out of character compared to the sweet persona she had shown before.
Now that I've finished playing, I want to evaluate for myself whether the overwhelmingly positive reviews are justified. I'll be assessing the game across three categories: story, gameplay, and horror. Since this is a review and not an in-depth analysis, I won’t be delving into the game’s lore or hidden details. Any comments on the game’s underlying themes are my interpretation of the intended message, with no room for alternative views.
For those who haven’t played the game, MiSide follows an unnamed protagonist, referred to in-game as Player 1. He’s a software developer working from home who receives an updated build of the game MiSide. Within the game’s universe, MiSide is a mobile game featuring a virtual girlfriend named Mita. Players complete tasks and mini-games to buy Mita various items, like food, furniture, and gifts. After 37 in-game days, Mita expresses frustration over not being able to meet the player in person. She resolves this by mysteriously pulling him into her world, where she aims to live a carefree domestic life with him.
After about half an hour of playing, the protagonist hears a knocking sound coming from a wardrobe, which Mita insists he ignore. But the player, unable to comply without finishing the game, refuses and is thrust into a distorted version of Mita’s house.
The player’s objective is to navigate backward through different updates of the game, encountering various versions of Mita, and ultimately reach the core of the game. The goal is to reset "Crazy Mita," who trapped the player, and find a way to escape back to the real world before she turns him into a storage cartridge and traps him forever. Unfortunately, the player fails, and the true ending reveals that the protagonist becomes the cartridge.
If the player starts a new game and chooses to ignore the knocking, they unlock a Peaceful Mode, which promises an extended bonding experience with Mita, similar to the initial time spent with her before the wardrobe incident.
source: https://trendlinedaily.com/admin/add-post?type=article
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