Love And deepspace said to be weird for adding period tracker?

The new "Remind Me" feature in the otome game Love and Deepspace, which tracks menstrual cycles and offers comfort from male characters, has sparked mixed reactions, with some finding it helpful and comforting, while others view it as odd or overly focused on fanservice.

Feb 5, 2025 - 16:59
Mar 18, 2025 - 23:41
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Love And deepspace said to be weird for adding period tracker?

The popular otome game "Love and Deepspace" has unveiled a new and unexpected feature called "Remind Me," designed to enhance player immersion by integrating personalized reminders and emotional support into the gaming experience. While the feature has intrigued many fans, its inclusion of menstrual cycle tracking and in-game comfort mechanics has also sparked debates about the line between player engagement and fanservice.

What Is the "Remind Me" Feature?

Otome games are primarily targeted toward female audiences, focusing on romantic storytelling, deep character interactions, and immersive narratives. With "Remind Me," "Love and Deepspace" introduces a calendar-like system that allows players to receive reminders from their in-game love interests about various events.

The reminders fall into three categories:

  • Daily: Players can set personalized reminders for tasks, including recurring ones like taking medicine or drinking water.
  • Periods: A menstrual cycle tracker that predicts upcoming periods based on input from the player.
  • Special: Allows players to track anniversaries, birthdays, and in-game relationship milestones.

While tracking important dates isn’t unusual in life-simulation games, the Periods category is what has drawn the most attention.

The Controversial Period Tracking and Comfort Mechanics

The inclusion of a menstrual tracking system has divided fans. Some see it as a thoughtful and supportive feature, while others find it uncomfortable and overly intimate for a game centered on romantic fantasy.

One of the most unexpected aspects of this system is that male characters within the game provide comfort and advice based on the player’s cycle. These interactions include:

  • Offering supportive messages when the player is predicted to be experiencing menstrual symptoms.
  • Providing advice on alleviating cramps, such as drinking warm water or rubbing the abdominal area.
  • In some cases, characters physically perform these actions on the player character from her first-person perspective—a feature that some fans find touching, while others feel it crosses a boundary.

Mixed Reactions from Fans and Critics

The fanbase reaction has been split, with some praising the empathetic approach, while others argue it feels too personal for a romance game.

  • Supporters believe it adds emotional depth to the game, allowing female players to feel seen and cared for, especially during a time that can often feel isolating.
  • Critics, especially outside the otome gaming community, find it unsettling, with some dismissing it as a strange form of fanservice.
  • Some players have suggested that while the idea is well-intentioned, it could have been executed differently to avoid the sense of "overstepping" personal boundaries.

A New Direction for Otome Games?

Despite the controversy, the integration of real-life elements into otome games is not entirely new. Many games have introduced interactive mechanics to deepen emotional engagement, such as:

  • Real-time messaging systems where characters text or call the player.
  • Voice notes and ASMR features to enhance immersion.
  • Interactive touch mechanics, where the player can physically engage with characters.

"Love and Deepspace" appears to be pushing the boundaries of how otome games can offer support and companionship beyond romance. However, whether this direction will be widely accepted remains to be seen.

The Future of "Remind Me"

As the feedback continues to pour in, it is possible that developers may adjust the feature based on player concerns. Some speculate that an optional toggle could allow players to engage with only the aspects they’re comfortable with, ensuring the game remains enjoyable for a broader audience.

For now, "Love and Deepspace" has made waves in the otome gaming scene, and its "Remind Me" feature has certainly succeeded in sparking conversation—whether as an innovative step forward or a divisive experiment in player immersion.

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Whifie Jade i am whifie, i mostly make news about games and entertainment as i am more active in that particular category. i thrive to write about issues that happens inside a community online, events that are interesting to see what kind of perspective people may have about.